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Old Aug 12, 2007, 12:31 AM // 00:31   #1
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Default Impurity of the Reaper

This is an extremely simple and destructive build to use in any situation. It only uses 3 healing enchantments, but dont worry, your health will be kept above 50% throughout almost any battle. Just remember to recast vital boon (and aura of thorns) after using twin moon sweep!

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Scythe Mastery: 16
Earth: 12
Myst: 8

[skill]Faithful Intervention[/skill][skill]mystic regeneration[/skill][skill]vital boon[/skill][skill]aura of thorns[/skill][skill]twin moon sweep[/skill][skill]reap impurities[/skill][skill]reaper's sweep[/skill][skill]chilling victory[/skill]

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OgCjkyrKLOIX2r496+cdun7BMA
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Old Aug 12, 2007, 12:58 AM // 00:58   #2
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Considering your going for the health bonus of Reap Impurities, even though its really not that good a skill compared to Victorious Sweep, i'd say use Wounding Strike. Having to wait for something to get under 50% health before you can hit it with a condition isn't helpful. I'd say use Armour of Sanctity too for some nice damage reduction instyead of Faithful Intervention.
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Old Aug 12, 2007, 01:50 AM // 01:50   #3
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I'd see if I could find a way to get myst up one point, as you'd get 1 more point of energy for an ending enchant at 9.

This seems like an energy intensive build. Don't you run out a lot with chilling victory + reap impurities + mystic regen?

I would maybe put eremite's zeal or meditation in place of twin moon, and use that to rend off aura of thorns followed by reap impurities. 5 self heals seems a bit overkill, but that's just me.
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Old Aug 12, 2007, 02:16 AM // 02:16   #4
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Using Wounding Strike doesnt do any damage besides deep wound, and it doenst take long to get your opponent down to 50%. I was thinking about using a myst hood instead of scythe (enrgu isnt much of a poblem, but it would help), but wanted some opinions first.
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Old Aug 12, 2007, 02:26 AM // 02:26   #5
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The point of wounding strike is a spammable deep wound. Reapers Sweep just sucks. And since your build is obviously going for foes having conditions on them i'd go for the spammable deep wound over the *i must use this on a foe below 50% or i've wasted my slot* deep wound.
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Old Aug 12, 2007, 02:58 AM // 02:58   #6
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Quote:
Originally Posted by Ammo
Using Wounding Strike doesnt do any damage besides deep wound
Technically, a foe takes 25% more damage while suffering from deep wound. 20 of 80 is 25%, not 20%.

Say if deep wound did -50% hp for example. You apply it on a mob that has 200 hp and hit it for 50 damage. The mob's max hp would be lowered to 100, then take 50 damage and have 50% hp. When the DW disappeared, it would have 100 hp. While deep wound lowered the health by 50%, it allowed you to deal +100% more damage.

I prefer wounding strike since it's one of the easiest appliable deep wounds I'm aware of, and completely spammable allowing you to *keep* it deepwounded.
I use reaper's sweep for the damage, and consider the DW effect on it just an extra bonus. Deep wound is used for increasing damage and reducing heals against a foe, and I find it a bit undesirable when you can only use it on a foe who's literally half dead already.
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Old Aug 12, 2007, 03:15 AM // 03:15   #7
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Quote:
Originally Posted by Evilsod
The point of wounding strike is a spammable deep wound. Reapers Sweep just sucks. And since your build is obviously going for foes having conditions on them i'd go for the spammable deep wound over the *i must use this on a foe below 50% or i've wasted my slot* deep wound.
What he said because Reaper Sweep is usually for finishing move to kill your foe. I was thinking, if your use many conditions, to use this enchantment [skill]Mystic Corruption[/skill]
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Old Aug 12, 2007, 07:45 AM // 07:45   #8
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1. no rez.
2. no IAS.
3. no rez.
4. no condition removal.
5. no rez.

thumbs down
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Old Aug 12, 2007, 02:36 PM // 14:36   #9
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Perhaps for AvA but in Many PvP and PvE... got to trash seriously without Rez
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Old Aug 12, 2007, 02:49 PM // 14:49   #10
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Quote:
Originally Posted by Coloneh
1. no rez.
2. no IAS.
3. no rez.
4. no condition removal.
5. no rez.

thumbs down
1. Its melee, you'll be the 1 to take agro and possibly die first.
2. Agreed thats a problem
3. Its melee, you'll be the 1 to take agro and possibly die first.
4. Who gives a toss, you have monks for a reason, you build just sucks if you attempt to cover for everything.
5. Its melee, you'll be the 1 to take agro and possibly die first.
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Old Aug 13, 2007, 05:31 AM // 05:31   #11
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because you die first is NOT a reason not to take a rez. thats a reason to start playing a monk, because you obviously have no idea how to survive in melee.
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Old Aug 14, 2007, 08:40 PM // 20:40   #12
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Id say drop earth prayers to 8 and up myst to at least 12.

You're also concerning yourself with self healing far too much...with all enchantments going you get insane regen..you don't need extra things to heal with in slots where you can be doing more damage.
Use Windwalker insignias if you're still worried about survivability


The snare from aura is nice but not essential
Some IAS really makes the Derv a killing machine...another good enchantment would be Heart of Holy Fury (correct me if I got the name wrong)
You can swap the snare for that or Chilling Victory for it.
Also with the IAS I'd swap out Vital Boon for Mystic Vigor.

Lose twin moon for Victorious sweep
Lose reap impurity for Mystic sweep

As for the res...who cares odds are you're in a full party with heroes and henchies the majority of the time...that's 7 other res's assuming you use a res on your heroes.

Last edited by MBP; Aug 14, 2007 at 08:45 PM // 20:45..
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Old Aug 15, 2007, 08:05 PM // 20:05   #13
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Just remove Holy in the name and you will be right after that (sounds like a mix of Heart of Holy Flame and Heart of Fury). Anyway [skill]Heart of Fury[/skill] is a good mysticism skill for IAS
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Old Aug 15, 2007, 10:19 PM // 22:19   #14
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Thanks for the clear-up on the skill name.

On a side-note....noobie poster question-

How do you post pictures of the skills like that?
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Old Aug 15, 2007, 10:23 PM // 22:23   #15
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[skill ]Skill Name Here[/skill ]
Without the spaces in the square brackets.

Quote me and you'll see
[skill]mending[/skill]
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Old Aug 16, 2007, 05:21 AM // 05:21   #16
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cool thanks!
well here's what I do for my reaper
[skill]faithful intervention[/skill][skill]mystic vigor[/skill][skill]mystic regeneration[/skill][skill]heart of fury[/skill][skill]mystic sweep[/skill][skill]victorious sweep[/skill][skill]reaper's sweep[/skill][skill]rebirth[/skill]
D/Mo
Myst 11+1+3
Scythe 11+2
Earth 8+1
Prot Left over points

Last edited by MBP; Aug 16, 2007 at 05:24 AM // 05:24..
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Old Aug 29, 2007, 04:00 AM // 04:00   #17
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I don't ever bring res, simply because I focus on killing, not playing monk. Monks and rits can res/remove conditions, and i do often switch out my first skill for Holy Flame.
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Old Aug 29, 2007, 04:07 AM // 04:07   #18
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Ressing doesn't have anything to do with monking, apart from the few res spells which are more effective if you already happen to have points in their attributes.

If I play a monk and a party member refuses to bring res because I have one, I either leave or kick him. Whichever is applicable.
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Old Aug 30, 2007, 12:04 AM // 00:04   #19
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Right well now we have Scrolls of Ressurection. Still think you need a res desperately Coloneh?
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Old Aug 30, 2007, 12:09 AM // 00:09   #20
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Quote:
Originally Posted by Ammo
I don't ever bring res, simply because I focus on killing, not playing monk. Monks and rits can res/remove conditions, and i do often switch out my first skill for Holy Flame.
Well your a stupid ass moron. Everyone in PvE should have a res. And in PvP everyone but monks/rts (depending on what rit is doing) needs a res sig.
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